![]() ![]() Beat Dropīeat Drop, her E, makes Seraphine fire a heavy soundwave in a line in the target direction, dealing magic damage to enemies struck, slowing them by 99% for a second. This ability will heal Seraphine and all nearby allied champions based on missing health if Seraphine already had a shield at the time of cast. Everyone also receive shields for 2.5 seconds. Her W, Surround Sound, grants Seraphine and her allies bonus movement speed upon activation. This means that High Note would be a great wave clear tool for Seraphine. Her Q, High Note, enables Seraphine to hurl a soundwave to the target location that expands into a circle upon impact, dealing magic damage to enemies in the area, increased against enemies with lower health values. ![]() Seraphine’s attacks gain 25 bonus attack range per Note, and she fires all of them, dealing additional magic damage for each Note discharged. Notes last six seconds and each unit can only have four at a time. ![]() ![]() When she reaches two stacks, her next ability casts an additional time with no cost and a short delay.Īnother buff provided by Stage Presence is that each of Seraphine’s abilities grant a Note to her and all nearby allied champions. It lets Seraphine’s basic abilities generate a stack of Echo, stacking up to two times. Seraphine’s passive is called Stage Presence. ![]()
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